How to Build a EDH Cube

What is a Cube?

A Cube is a large assortment of cards (generally at least 180) that multiple people sit down to draft from. A lot of cubes are designed to be drafted with either 4 or 8 players, but its not strange for cubes to be able to support more players or be designed for just two players (Winchester Draft).

My Commander Cube:

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1 Birds of Paradise1 Elvish Mystic1 Llanowar Elves1 Fyndhorn Elves1 Arbor Elf1 Fauna Shaman1 Hermit Druid1 Elvish Visionary1 Sylvan Caryatid1 Scavenging Ooze1 Budoka Gardener1 Eternal Witness1 Reclamation Sage1 Wood Elves1 Farhaven Elf1 Nissa, Vastwood Seer1 Courser of Kruphix1 Selvala, Heart of the Wilds1 Shaman of Forgotten Ways1 Somberwald Sage1 Yavimaya Elder1 Oracle of Mul Daya1 Karametra’s Acolyte1 Yeva, Nature’s Herald1 Nylea, God of the Hunt1 Forgotten Ancient1 Vizier of the Menagerie1 Thrun, the Last Troll1 Polukranos, World Eater1 Seedborn Muse1 Acidic Slime1 Kalonian Hydra1 Bane of Progress1 Kamahl, Fist of Krosa1 Rampaging Baloths1 Verdeloth the Ancient1 Soul of the Harvest1 Avenger of Zendikar1 Hornet Queen1 Regal Force1 Vorinclex, Voice of Hunger1 Craterhoof Behemoth1 Terastodon1 Legion Loyalist1 Goblin Welder1 Goblin Wardriver1 Grenzo, Havoc Raiser1 Combat Celebrant1 Generator Servant1 Feldon of the Third Path1 Taurean Mauler1 Hanweir Garrison1 Dualcaster Mage1 Squee, Goblin Nabob1 Goblin Sharpshooter1 Goblin Rabblemaster1 Anger1 Ogre Battledriver1 Purphoros, God of the Forge1 Krenko, Mob Boss1 Beetleback Chief1 Ib Halfheart, Goblin Tactician1 Hellrider1 Tuktuk Scrapper1 Hero of Oxid Ridge1 Instigator Gang1 Rakka Mar1 Urabrask the Hidden1 Heartless Hidetsugu1 Kiki-Jiki, Mirror Breaker1 Siege-Gang Commander1 Zealous Conscripts1 Thundermaw Hellkite1 Stormbreath Dragon1 Malignus1 Combustible Gearhulk1 Inferno Titan1 Thundermare1 Chancellor of the Forge1 Balefire Dragon1 Knollspine Dragon1 Manic Vandal1 Mother of Runes1 Weathered Wayfarer1 Serra Ascendant1 Mikaeus, the Lunarch1 Stoneforge Mystic1 Knight of the White Orchid1 Spirit of the Labyrinth1 Leonin Arbiter1 Accorder Paladin1 Suture Priest1 Seeker of the Way1 Aven Mindcensor1 Eldrazi Displacer1 Hokori, Dust Drinker1 Recruiter of the Guard1 Fiend Hunter1 Mirror Entity1 Silverblade Paladin1 Bastion Protector1 Mentor of the Meek1 Peacekeeper1 Transcendent Master1 Frontline Medic1 Hero of Bladehold1 Odric, Lunarch Marshal1 Heliod, God of the Sun1 Restoration Angel1 False Prophet1 Sublime Archangel1 Michiko Konda, Truth Seeker1 Eidolon of Countless Battles1 Stonehewer Giant1 Baneslayer Angel1 Archangel of Thune1 Karmic Guide1 Sun Titan1 Yosei, the Morning Star1 Elesh Norn, Grand Cenobite1 Resolute Archangel1 Auriok Champion1 Heliod’s Pilgrim1 Gilded Drake1 Phantasmal Image1 Snapcaster Mage1 Chasm Skulker1 Trophy Mage1 Vendilion Clique1 Thassa, God of the Sea1 Clever Impersonator1 Phyrexian Metamorph1 Glen Elendra Archmage1 Padeem, Consul of Innovation1 Archaeomancer1 Clone1 Mulldrifter1 Deepglow Skate1 Body Double1 Perplexing Chimera1 Consecrated Sphinx1 Deadeye Navigator1 Torrential Gearhulk1 Arcanis the Omnipotent1 Diluvian Primordial1 Viscera Seer1 Bloodsoaked Champion1 Dark Confidant1 Blood Artist1 Shriekmaw1 Zulaport Cutthroat1 Bloodghast1 Nezumi Graverobber1 Fleshbag Marauder1 Vampire Nighthawk1 Grim Haruspex1 Big Game Hunter1 Royal Assassin1 Crypt Rats1 Crypt Ghast1 Erebos, God of the Dead1 Falkenrath Noble1 Smothering Abomination1 Sangromancer1 Disciple of Bolas1 Sidisi, Undead Vizier1 Puppeteer Clique1 Bloodgift Demon1 Sadistic Hypnotist1 Grave Titan1 Kokusho, the Evening Star1 Noxious Gearhulk1 Massacre Wurm1 Necropolis Regent1 Geth, Lord of the Vault1 Sheoldred, Whispering One1 Rune-Scarred Demon1 Gray Merchant of Asphodel1 Phyrexian Delver1 Nirkana Revenant1 Metallic Mimic1 Hangarback Walker1 Adaptive Automaton1 Burnished Hart1 Solemn Simulacrum1 Silent Arbiter1 Duplicant1 Steel Hellkite1 Soul of New Phyrexia1 Myr Battlesphere1 Ulamog, the Infinite Gyre1 Platinum Emperion1 Emrakul, the Promised End1 Archangel Avacyn1 Bruse Tarl, Boorish Herder1 Gisela, Blade of Goldnight1 Ezuri, Claw of Progress1 Thrasios, Triton Hero1 Rashmi, Eternities Crafter1 Jarad, Golgari Lich Lord1 Ikra Shidiqi, the Usurper1 Varolz, the Scar-Striped1 Mizzix of the Izmagnus1 Melek, Izzet Paragon1 Jhoira of the Ghitu1 Vish Kal, Blood Arbiter1 Tymna the Weaver1 Obzedat, Ghost Council1 Captain Sisay1 Rhys the Redeemed1 Selvala, Explorer Returned1 Xenagos, God of Revels1 Tana, the Bloodsower1 Wort, the Raidmother1 Olivia Voldaren1 Vial Smasher the Fierce1 Lyzolda, the Blood Witch1 Vela the Night-Clad1 Sygg, River Cutthroat1 Dragonlord Silumgar1 Brago, King Eternal1 Dragonlord Ojutai1 Lavinia of the Tenth1 Riku of Two Reflections1 Maelstrom Wanderer1 Queen Marchesa1 Zurgo Helmsmasher1 Sidisi, Brood Tyrant1 Tasigur, the Golden Fang1 Narset, Enlightened Master1 Ruhan of the Fomori1 Karador, Ghost Chieftain1 Ghave, Guru of Spores1 Roon of the Hidden Realm1 Jenara, Asura of War1 Marath, Will of the Wild1 Gahiji, Honored One1 Prossh, Skyraider of Kher1 Karrthus, Tyrant of Jund1 Nekusar, the Mindrazer1 Marchesa, the Black Rose1 Oloro, Ageless Ascetic1 Sharuum the Hegemon1 Yidris, Maelstrom Wielder1 Saskia the Unyielding1 Kynaios and Tiro of Meletis1 Atraxa, Praetors’ Voice1 Breya, Etherium Shaper1 Akiri, Line-Slinger1 Brion Stoutarm1 Kalemne, Disciple of Iroas1 Momir Vig, Simic Visionary1 Kydele, Chosen of Kruphix1 Prime Speaker Zegana1 Reyhan, Last of the Abzan1 Savra, Queen of the Golgari1 Meren of Clan Nel Toth1 Kraum, Ludevic’s Opus1 Niv-Mizzet, the Firemind1 Nin, the Pain Artist1 Ravos, Soultender1 Teysa, Envoy of Ghosts1 Dromoka, the Eternal1 Sidar Kondo of Jamuraa1 Atarka, World Render1 Dragonlord Atarka1 Kaervek the Merciless1 Grenzo, Dungeon Warden1 Silas Renn, Seeker Adept1 Wrexial, the Risen Deep1 Hanna, Ship’s Navigator1 Ephara, God of the Polis1 Aurelia, the Warleader1 Iroas, God of Victory1 Coiling Oracle1 Altered Ego1 Mazirek, Kraul Death Priest1 Keranos, God of Storms1 Saffi Eriksdotter1 Trostani, Selesnya’s Voice1 Ruric Thar, the Unbowed1 Omnath, Locus of Rage1 Deathbringer Thoctar1 Vial Smasher the Fierce1 Oona, Queen of the Fae1 Havengul Lich1 The Mimeoplasm1 Godsire1 Sprouting Thrinax1 Magister Sphinx1 Sphinx of the Steel Wind

1 Exploration1 Sylvan Library1 Survival of the Fittest1 Cryptolith Rite1 Beastmaster Ascension1 Song of the Dryads1 Birthing Pod1 Garruk Wildspeaker1 Freyalise, Llanowar’s Fury1 Zendikar Resurgent1 Vicious Shadows1 Impact Tremors1 Goblin Bombardment1 Hammer of Purphoros1 Shared Animosity1 Repercussion1 Five-Alarm Fire1 Outpost Siege1 Chandra, Torch of Defiance1 Koth of the Hammer1 Chandra, Pyromaster1 Pyrohemia1 Elemental Mastery1 Dictate of the Twin Gods1 Warstorm Surge1 Glorious Anthem1 Land Tax1 Rest in Peace1 Darksteel Mutation1 Luminarch Ascension1 Ghostly Prison1 Oblivion Ring1 Gift of Immortality1 Story Circle1 Prison Term1 Act of Authority1 Ajani, Caller of the Pride1 Angelic Destiny1 Elspeth, Knight-Errant1 Ajani Goldmane1 Cathars’ Crusade1 Sphere of Safety1 Mystic Barrier1 Elspeth, Sun’s Champion1 Propaganda1 Rhystic Study1 Jace Beleren1 Dictate of Kruphix1 Imprisoned in the Moon1 Leyline of Anticipation1 Bident of Thassa1 Jace, Architect of Thought1 Treachery1 Tamiyo, the Moon Sage1 Teferi, Temporal Archmage1 Well of Ideas1 Omniscience1 Phyrexian Reclamation1 Bloodchief Ascension1 Animate Dead1 Bitterblossom1 Attrition1 Phyrexian Arena1 Attrition1 Underworld Connections1 Necromancy1 Underworld Dreams1 Whip of Erebos1 No Mercy1 Dictate of Erebos1 Liliana Vess1 Batterskull1 Sol Ring1 Mana Crypt1 Skullclamp1 Expedition Map1 Wayfarer’s Bauble1 Winter Orb1 Lightning Greaves1 Swiftfoot Boots1 Throne of the God-Pharaoh1 Mind Stone1 Thought Vessel1 Umezawa’s Jitte1 Azorius Signet1 Boros Signet1 Dimir Signet1 Golgari Signet1 Gruul Signet1 Izzet Signet1 Orzhov Signet1 Rakdos Signet1 Selesnya Signet1 Simic Signet1 Grim Monolith1 Ratchet Bomb1 Pentad Prism1 Mesmeric Orb1 Ashnod’s Altar1 Commander’s Sphere1 Sword of Fire and Ice1 Sword of Feast and Famine1 Sword of Light and Shadow1 Sword of War and Peace1 Thousand-Year Elixir1 Worn Powerstone1 Loxodon Warhammer1 Coalition Relic1 Mimic Vat1 Rings of Brighthearth1 Temple Bell1 Oblivion Stone1 Panharmonicon1 Slate of Ancestry1 Thran Dynamo1 Hedron Archive1 Vedalken Orrery1 Trading Post1 Everflowing Chalice1 Quicksilver Amulet1 Conjurer’s Closet1 Paradox Engine1 Gilded Lotus1 Mind’s Eye1 Memory Jar1 Coat of Arms1 Lifeline1 Contagion Engine1 Caged Sun1 Planar Portal1 Akroma’s Memorial1 Ugin, the Spirit Dragon1 Eldrazi Conscription1 Dack Fayden1 Detention Sphere1 Venser, the Sojourner1 Sarkhan Unbroken1 Temur Ascendancy1 Mardu Ascendancy1 Sultai Ascendancy1 Jeskai Ascendancy1 Abzan Ascendancy1 Tamiyo, Field Researcher1 Nicol Bolas, Planeswalker

1 Archangel Avacyn1 Bruse Tarl, Boorish Herder1 Gisela, Blade of Goldnight1 Ezuri, Claw of Progress1 Thrasios, Triton Hero1 Rashmi, Eternities Crafter1 Jarad, Golgari Lich Lord1 Ikra Shidiqi, the Usurper1 Varolz, the Scar-Striped1 Mizzix of the Izmagnus1 Melek, Izzet Paragon1 Jhoira of the Ghitu1 Vish Kal, Blood Arbiter1 Tymna the Weaver1 Obzedat, Ghost Council1 Captain Sisay1 Rhys the Redeemed1 Selvala, Explorer Returned1 Xenagos, God of Revels1 Tana, the Bloodsower1 Wort, the Raidmother1 Olivia Voldaren1 Vial Smasher the Fierce1 Lyzolda, the Blood Witch1 Vela the Night-Clad1 Sygg, River Cutthroat1 Dragonlord Silumgar1 Brago, King Eternal1 Dragonlord Ojutai1 Lavinia of the Tenth1 Riku of Two Reflections1 Maelstrom Wanderer1 Queen Marchesa1 Zurgo Helmsmasher1 Sidisi, Brood Tyrant1 Tasigur, the Golden Fang1 Narset, Enlightened Master1 Ruhan of the Fomori1 Karador, Ghost Chieftain1 Ghave, Guru of Spores1 Roon of the Hidden Realm1 Jenara, Asura of War1 Marath, Will of the Wild1 Gahiji, Honored One1 Prossh, Skyraider of Kher1 Karrthus, Tyrant of Jund1 Nekusar, the Mindrazer1 Marchesa, the Black Rose1 Oloro, Ageless Ascetic1 Sharuum the Hegemon1 Yidris, Maelstrom Wielder1 Saskia the Unyielding1 Kynaios and Tiro of Meletis1 Atraxa, Praetors’ Voice1 Breya, Etherium Shaper1 Akiri, Line-Slinger1 Brion Stoutarm1 Kalemne, Disciple of Iroas1 Momir Vig, Simic Visionary1 Kydele, Chosen of Kruphix1 Prime Speaker Zegana1 Reyhan, Last of the Abzan1 Savra, Queen of the Golgari1 Meren of Clan Nel Toth1 Kraum, Ludevic’s Opus1 Niv-Mizzet, the Firemind1 Nin, the Pain Artist1 Ravos, Soultender1 Teysa, Envoy of Ghosts1 Dromoka, the Eternal1 Sidar Kondo of Jamuraa1 Atarka, World Render1 Dragonlord Atarka1 Kaervek the Merciless1 Grenzo, Dungeon Warden1 Silas Renn, Seeker Adept1 Wrexial, the Risen Deep1 Hanna, Ship’s Navigator1 Ephara, God of the Polis

1 Nature’s Claim1 Worldly Tutor1 Rampant Growth1 Farseek1 Three Visits1 Nature’s Lore1 Heroic Intervention1 Beast Within1 Chord of Calling1 Krosan Grip1 Kodama’s Reach1 Cultivate1 Harrow1 Eldritch Evolution1 Nissa’s Pilgrimage1 Natural Order1 Harmonize1 Skyshroud Claim1 Shamanic Revelation1 Green Sun’s Zenith1 Tooth and Nail1 Genesis Wave1 Gamble1 Faithless Looting1 Mizzium Mortars1 Tormenting Voice1 Wheel of Fortune1 Chaos Warp1 Reiterate1 Wild Ricochet1 Chain Reaction1 Reforge the Soul1 Vandalblast1 Chandra’s Ignition1 Savage Beating1 Mizzix’s Mastery1 Blasphemous Act1 Insurrection1 Inferno1 Earthquake1 Rolling Earthquake1 Comet Storm1 Tempt with Vengeance1 Swords to Plowshares1 Path to Exile1 Enlightened Tutor1 Enlightened Tutor1 Mana Tithe1 Silence1 Council’s Judgment1 Wrath of God1 Armageddon1 Return to Dust1 Rout1 Austere Command1 Planar Cleansing1 White Sun’s Zenith1 Secure the Wastes1 Swan Song1 Pongify1 Rapid Hybridization1 Ponder1 Preordain1 Brainstorm1 Mystical Tutor1 Ancestral Vision1 Cyclonic Rift1 Mana Drain1 Arcane Denial1 Counterspell1 Think Twice1 Negate1 Muddle the Mixture1 Impulse1 Mana Leak1 Anticipate1 Capsize1 Fabricate1 Windfall1 Frantic Search1 Compulsive Research1 Fact or Fiction1 Cryptic Command1 Tezzeret’s Gambit1 Rite of Replication1 Rewind1 Deep Analysis1 Bribery1 Force of Will1 Mystic Confluence1 Evacuation1 Time Warp1 Desertion1 Devastation Tide1 Treasure Cruise1 Dig Through Time1 Blue Sun’s Zenith1 Stroke of Genius1 Go for the Throat1 Vampiric Tutor1 Dark Ritual1 Slaughter Pact1 Demonic Tutor1 Doom Blade1 Sign in Blood1 Night’s Whisper1 Yawgmoth’s Will1 Toxic Deluge1 Hero’s Downfall1 Dismember1 Read the Bones1 Painful Truths1 Damnation1 Dread Return1 Ancient Craving1 Tendrils of Agony1 Ad Nauseam1 Beacon of Unrest1 Living Death1 Murderous Cut1 Hatred1 In Garruk’s Wake1 Decree of Pain1 Profane Command1 Abrupt Decay1 Anguished Unmaking1 Utter End1 Crackling Doom1 Jeskai Charm1 Abzan Charm1 Bant Charm1 Naya Charm1 Lavalanche1 Grixis Charm

(Tap image to enlarge)

Building Your Cube

Have a Philosophy

Every cube should have a philosophy behind it. Even if its as simple as “everyone can build generic goodstuff decks.” A philosophy can help you determine cards that don’t make the cut for your cube and lets you narrow down your choices – there are over 12,000 cards in the game and when your cube contains several hundred cards being able to eliminate cards that don’t support your philosophy can passively help you in your selection process.

One of the coolest cubes I’ve played was a powered (powered means it has cards like Black Lotus and other super powerful cards) cube where the cube only supported players to build explosive combo decks. I specifically liked the theme of a combo cube because it gave players a lot of direction – nobody was left guessing what was in the cube or if certain archetypes were possible to build.

The Good and the Bad of Archetypes

Having archetypes in your deck can give you more direction in building your cube but it can also hinder the user experience if the archetypes feel too forced – you want to find a balance that fits your playgroup if you choose to include archetypes at all.

When I say archetypes I mean different categories of cards that have a overlap of creature types, abilities, or mechanics that synergize and create more powerful decks when drafted together.

The drawbacks to archetypes are not always obvious – let’s look at sliver cards. Some slivers like Harmonic Sliver can be played in many cubes because destroying artifacts or enchantments is something a lot of decks value. Shifting sliver is a card that only a sliver tribal deck will truly benefit from.

You want there to be a balance of opportunity cost and ease of deckbuilding – people will find it annoying if too many cards in your cube cater to a very specific archetype that is difficult to build if you can’t find all the pieces.

Determine How The Cube Will Draft

Traditional limited Cubes could have 180 cards for 4 players, 360 for 8 players, or 720 for 16 players. These numbers are for each player drafting three packs of 15 cards each. Note that this will only give each player about 45 picked cards – not an amount you probably want when building multiplayer EDH-style decks.

When it comes to number of cards you should have in your commander cube I choose to have players build 50 (49 cards plus 1 commander) card decks. This way players can actually draw into their combos or synergies without feeling like they have to draft a bunch of tutor effects. It also makes the odds of you finding your mana fixing much higher.

We also need to have a commander to lead the decks we create – I choose to have two separate draft phases that happen before and in-between normal packs. These Commander Packs consist of 5 cards, all of which are multicolored Commanders. It’s helpful that a lot of commanders in EDH are playable in the 99 of other decks. There are still mono colored legendary creatures that players can play with if they really want to, but they are in the normal booster packs.

The draft order matters too: for my cube I choose for people to sit next to a person that they are going to play against in a 4 man pod, and against a person they won’t be playing against. All players in pod A are marked A and all in pod B are marked B.

Draft Phases for my cube (4 Players)

  1. Commander Pack: Each player gets 1 pack of 5 legendary multicolor creatures.
  2. 1st Normal Pack: Players get a pack of 15 cards.
  3. 2nd Normal Pack of 15.
  4. 2nd Commander Pack of 5 Multicolor Commanders.
  5. 3rd Normal Pack.
  6. 4th Normal Pack.

Card Totals

This will give players a total of 60 cards from normal packs and 10 multicolor legendaries for a total of 70 cards. I anticipate most players to include about 18-21 lands in their decks so finding about 28-31 playable cards for your deck isn’t terribly challenging.

Cube Build

75 Of Each Color

75 Artifacts/Colorless Cards

40 Lands

50 Dual Colored

20 Tri Colored

Commander Packs

30 Dual Colored Commanders

20 Tri Color

5 4-Colored Commanders

1 5 Colored Commander

Building Packs

In order to build packs for a 8 player pod you do this:

Commander Pack Cards: Shuffle all the Commanders together and create packs of 5 cards each for each player. Each player receives two Commander Packs.

Non Commander Pack Cards: Shuffle them all in together and create packs of 15 cards each. (this can take a lot of shuffling). Each player receives four normal packs of cards.

Balancing Colors, Curve, Multi Color Cards

A cube needs to have a rough balance of colors and mana curve so that all colors are fairly represented and people are not drafting decks where they are either only casting 6-drops or small creatures (unless that’s your theme).

When it comes to multicolor balancing I think its safer to err on including less than more – this way players can choose how color diverse their deck is. If players want to draft three color or 4 color decks, they can select several different monocolored cards of different colors. They just have to be in charge of finding the manafixing support you include in your cube. I think too many multicolored cards in a cube can often make players feel forced into 3/4/5 color decks.

I designed my cube to mainly support dual colored or tri-colored decks but it is very possible to play a four color deck.

If you look at the ‘Commander’ section of my cube you’ll notice that there are slightly more commanders in 4 of the dual colored guilds than in the other 6. This is because it is very difficult to balance color representation when you are trying to support dual colored, tri colored, and 4 color commanders. This is bad for my cube because it slightly screws the color balance a tiny bit but the only reason why I am OK with it is because I have enough Partner commanders in the cube that I think the Partner mechanic very slightly makes people not want to play only two colors sometimes. The Partner mechanic also makes the option of playing a 3/4 color deck much more fluid for players during the draft, but the Partner commanders are usually very viable support cards in other decks so I don’t think it tilts the cube that hard.

Also note that the amount of mana symbols in cards matters a lot – cards like Black Sun’s Zenith are potent in commander but if you have already dedicated yourself to drafting a three or four color deck and you see BSZ in the last pack you are drafting you might have very low incentive to pick it, even if you are in black. The color of activated abilities in lands (see Kessig Wolf Run) can also throw off the balance of your cube. I think including a few color intensive cards in my cube was a good thing because it can be a reward for the dual color decks. My cube does need work with balancing the amount of same-mana symbols.

Setting Up Expansions

If you want to serve more people you can build your cube to expand. Sometimes this can be as simple as doubling the amount of cards in each grouping you have but you need to be careful you keep the ratios of each category roughly equal to each other so you deliver a similar drafting experience. Or you could choose for your expansion to deliver a different kind of experience! Don’t forget that you can add planechase cards or conspiracy cards to add spice to your cube as well! Note if you are trying to draft with less people than your cube normally supports that if you included archetypes in your cube the archetypes can be thrown off because not all the cards will be there to necessarily support the archetypes and some archetypes might become more powerful than others.

A solution I’ve seen to this is to have pre-made expansions laid out where you carry a excel sheet with the Cube and keep the expansion cards separate from the other cards and you can choose exactly how many cards you are drafting with and expand/contract as necessary. This can create a lot more sorting work but if you are trying to build for archetypes or want to have more control over the drafting experience it is very helpful.

Testing And Improving

Once you make your cube, its time to test it! Play with friends and people you trust with your expensive cardboard. Get feedback so you can reflect back on your cube, update it, cut cards, and keep notes on how different cards impacted games. Cards that are being last picked constantly care cards that are probably cards you should cut to make space for new cards that get printed or other cards you were considering to put in the cube.

What do you think of my cube? What cards would you add in/take out? What do you think of my ratios? I would love to get feedback on it!

We will be generating future “Pack 1 Pick 1” posts from this cube and update the cube moving forward – be sure to check back to our Facebook page often (almost daily now) as we continue to produce that content!

If you want to find out more about cubing, draft cubes online, or find a place to store your cube’s information I recommend Cube Tutor.

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